The eXTexture provides advanced support for cube map texturing, a powerful technique used in 3D graphics for simulating reflective environments and immersive 360-degree views.
Cube map texturing maps six 2D images-each representing one face of a cube-onto a 3D surface based on a viewing direction (3D vector). This allows the rendering of a realistic environment as if the viewer were looking in all directions from a fixed point, making it ideal for visualizing interiors or immersive virtual scenes.
To create a full 360-degree panorama using eXTexture, you can:
This approach lets your users explore detailed interior views of rooms, buildings, vehicles, or any enclosed environment with smooth directional transitions and spatial context.
Unlike many other 3D texture tools, eXTexture operates with no dependencies-there is no need for MFC, Visual Basic libraries, or even OpenGL. This makes integration lightweight and flexible across a variety of platforms and development environments.



| Name | Description | |||
| AllowRotate | Specifies the directions where the user can drag the cube. | |||
| AllowZoom | Sets or gets a value that indicates whether the user can magnify the view using the mouse wheel. | |||
| Antialiasing | Specifies how the texture is rendered. | |||
| Appearance | Retrieves or sets the control's appearance. | |||
| AttachTemplate | Attaches a script to the current object, including the events, from a string, file, a safe array of bytes. | |||
| BackColor | Specifies the control's background color. | |||
| Enabled | Enables or disables the control. | |||
| ExecuteTemplate | Executes a template and returns the result. | |||
| Face | Specifies the graphic to be displayed on the face. | |||
| FaceFromPoint | Retrieves the index of the face from the point. | |||
| Font | Retrieves or sets the control's font. | |||
| ForeColor | Specifies the control's foreground color. | |||
| hWnd | Retrieves the control's window handle. | |||
| Images | Sets at runtime the control's image list. The Handle should be a handle to an Images List Control. | |||
| Path | Specifies the path where the faces to be displayed are located. | |||
| Picture | Retrieves or sets a graphic to be displayed in the control. | |||
| PictureDisplay | Retrieves or sets a value that indicates the way how the graphic is displayed on the control's background | |||
| ReplaceIcon | Adds a new icon, replaces an icon or clears the control's image list. | |||
| Rotate | Rotates the cube in a direction. | |||
| RotX | Specifies the rotation angle in Radians along Ox axis. | |||
| RotY | Specifies the rotation angle in Radians along Oy axis. | |||
| ShowImageList | Specifies whether the control's image list window is visible or hidden. | |||
| Template | Specifies the control's template. | |||
| TemplateDef | Defines inside variables for the next Template/ExecuteTemplate call. | |||
| TemplatePut | Defines inside variables for the next Template/ExecuteTemplate call. | |||
| ToolTipDelay | Specifies the time in ms that passes before the ToolTip appears. | |||
| ToolTipPopDelay | Specifies the period in ms of time the ToolTip remains visible if the mouse pointer is stationary within a control. | |||
| ToolTipText | Specifies the control's tooltip text. | |||
| ToolTipTitle | Specifies the title of the control's tooltip. | |||
| ToolTipWidth | Specifies a value that indicates the width of the tooltip window, in pixels. | |||
| Version | Retrieves the control's version. | |||
| Zoom | Zooms the view. |