Type | Description | |||
Tree as FaceTree | A FaceTree object where the user changes the state of a check/radio button. | |||
Item as Long | A Long expression that indicates the index of the item that hosts the check/radio being changed. | |||
Column as Long | A Long expression that indicates the index of the column that hosts the check/radio being changed. |
A face that contains a Tree control may fire any of the following events ( CreateTree, Type on exFaceTree ):
private void FaceTreeStateChanged(object sender,exontrol.EXTREECUBELib.FaceTree Tree,int Item,int Column) { } Private Sub FaceTreeStateChanged(ByVal sender As System.Object,ByVal Tree As exontrol.EXTREECUBELib.FaceTree,ByVal Item As Integer,ByVal Column As Integer) Handles FaceTreeStateChanged End Sub |
private void FaceTreeStateChanged(object sender, AxEXTREECUBELib._ITreeCubeEvents_FaceTreeStateChangedEvent e) { } void OnFaceTreeStateChanged(LPDISPATCH Tree,long Item,long Column) { } void __fastcall FaceTreeStateChanged(TObject *Sender,Extreecubelib_tlb::IFaceTree *Tree,long Item,long Column) { } procedure FaceTreeStateChanged(ASender: TObject; Tree : IFaceTree;Item : Integer;Column : Integer); begin end; procedure FaceTreeStateChanged(sender: System.Object; e: AxEXTREECUBELib._ITreeCubeEvents_FaceTreeStateChangedEvent); begin end; begin event FaceTreeStateChanged(oleobject Tree,long Item,long Column) end event FaceTreeStateChanged Private Sub FaceTreeStateChanged(ByVal sender As System.Object, ByVal e As AxEXTREECUBELib._ITreeCubeEvents_FaceTreeStateChangedEvent) Handles FaceTreeStateChanged End Sub Private Sub FaceTreeStateChanged(ByVal Tree As EXTREECUBELibCtl.IFaceTree,ByVal Item As Long,ByVal Column As Long) End Sub Private Sub FaceTreeStateChanged(ByVal Tree As Object,ByVal Item As Long,ByVal Column As Long) End Sub LPARAMETERS Tree,Item,Column PROCEDURE OnFaceTreeStateChanged(oTreeCube,Tree,Item,Column) RETURN |
<SCRIPT EVENT="FaceTreeStateChanged(Tree,Item,Column)" LANGUAGE="JScript"> </SCRIPT> <SCRIPT LANGUAGE="VBScript"> Function FaceTreeStateChanged(Tree,Item,Column) End Function </SCRIPT> Procedure OnComFaceTreeStateChanged Variant llTree Integer llItem Integer llColumn Forward Send OnComFaceTreeStateChanged llTree llItem llColumn End_Procedure METHOD OCX_FaceTreeStateChanged(Tree,Item,Column) CLASS MainDialog RETURN NIL void onEvent_FaceTreeStateChanged(COM _Tree,int _Item,int _Column) { } function FaceTreeStateChanged as v (Tree as OLE::Exontrol.TreeCube.1::IFaceTree,Item as N,Column as N) end function function nativeObject_FaceTreeStateChanged(Tree,Item,Column) return |
How can I display a list of check-boxes?
VBA (MS Access, Excell...)
' FaceTreeStateChanged event - Notifies that a cell changes its state into a face of tree type. Private Sub TreeCube1_FaceTreeStateChanged(ByVal Tree As Object,ByVal Item As Long,ByVal Column As Long) With TreeCube1 With .FrontFace.FaceTree.ItemByIndex(Item) Debug.Print( "State" ) Debug.Print( .State(0) ) End With End With End Sub With TreeCube1 .TexturePicturePath = "" With .FrontFace.CreateTree .HeaderVisible = False .ItemPadding = 16 .DrawGridLines = 0 .Columns.Add("Check").Alignment = 0 With .Items .Add("Check <b>1").HasCheckBox(0) = True .Add("Check <b>2").HasCheckBox(0) = True With .Add("Check <b>3") .HasCheckBox(0) = True .State(0) = 1 End With .Add("Check <b>4").HasCheckBox(0) = True End With End With End With
VB6
' FaceTreeStateChanged event - Notifies that a cell changes its state into a face of tree type. Private Sub TreeCube1_FaceTreeStateChanged(ByVal Tree As EXTREECUBELibCtl.IFaceTree,ByVal Item As Long,ByVal Column As Long) With TreeCube1 With .FrontFace.FaceTree.ItemByIndex(Item) Debug.Print( "State" ) Debug.Print( .State(0) ) End With End With End Sub With TreeCube1 .TexturePicturePath = "" With .FrontFace.CreateTree .HeaderVisible = False .ItemPadding = 16 .DrawGridLines = exNoLines .Columns.Add("Check").Alignment = LeftAlignment With .Items .Add("Check <b>1").HasCheckBox(0) = True .Add("Check <b>2").HasCheckBox(0) = True With .Add("Check <b>3") .HasCheckBox(0) = True .State(0) = 1 End With .Add("Check <b>4").HasCheckBox(0) = True End With End With End With
VB.NET
' FaceTreeStateChanged event - Notifies that a cell changes its state into a face of tree type. Private Sub Extreecube1_FaceTreeStateChanged(ByVal sender As System.Object,ByVal Tree As exontrol.EXTREECUBELib.FaceTree,ByVal Item As Integer,ByVal Column As Integer) Handles Extreecube1.FaceTreeStateChanged With Extreecube1 With .FrontFace.FaceTree.get_ItemByIndex(Item) Debug.Print( "State" ) Debug.Print( .get_State(0) ) End With End With End Sub With Extreecube1 .TexturePicturePath = "" With .FrontFace.CreateTree() .HeaderVisible = False .ItemPadding = 16 .DrawGridLines = exontrol.EXTREECUBELib.GridLinesEnum.exNoLines .Columns.Add("Check").Alignment = exontrol.EXTREECUBELib.AlignmentEnum.LeftAlignment With .Items .Add("Check <b>1").set_HasCheckBox(0,True) .Add("Check <b>2").set_HasCheckBox(0,True) With .Add("Check <b>3") .set_HasCheckBox(0,True) .set_State(0,1) End With .Add("Check <b>4").set_HasCheckBox(0,True) End With End With End With
VB.NET for /COM
' FaceTreeStateChanged event - Notifies that a cell changes its state into a face of tree type. Private Sub AxTreeCube1_FaceTreeStateChanged(ByVal sender As System.Object, ByVal e As AxEXTREECUBELib._ITreeCubeEvents_FaceTreeStateChangedEvent) Handles AxTreeCube1.FaceTreeStateChanged With AxTreeCube1 With .FrontFace.FaceTree.ItemByIndex(e.item) Debug.Print( "State" ) Debug.Print( .State(0) ) End With End With End Sub With AxTreeCube1 .TexturePicturePath = "" With .FrontFace.CreateTree() .HeaderVisible = False .ItemPadding = 16 .DrawGridLines = EXTREECUBELib.GridLinesEnum.exNoLines .Columns.Add("Check").Alignment = EXTREECUBELib.AlignmentEnum.LeftAlignment With .Items .Add("Check <b>1").HasCheckBox(0) = True .Add("Check <b>2").HasCheckBox(0) = True With .Add("Check <b>3") .HasCheckBox(0) = True .State(0) = 1 End With .Add("Check <b>4").HasCheckBox(0) = True End With End With End With
C++
// FaceTreeStateChanged event - Notifies that a cell changes its state into a face of tree type. void OnFaceTreeStateChangedTreeCube1(LPDISPATCH Tree,long Item,long Column) { /* Copy and paste the following directives to your header file as it defines the namespace 'EXTREECUBELib' for the library: 'ExTreeCube 1.0 Control Library' #import <ExTreeCube.dll> using namespace EXTREECUBELib; */ EXTREECUBELib::ITreeCubePtr spTreeCube1 = GetDlgItem(IDC_TREECUBE1)->GetControlUnknown(); EXTREECUBELib::IItemPtr var_Item = spTreeCube1->GetFrontFace()->GetFaceTree()->GetItemByIndex(Item); OutputDebugStringW( L"State" ); OutputDebugStringW( _bstr_t(var_Item->GetState(long(0))) ); } EXTREECUBELib::ITreeCubePtr spTreeCube1 = GetDlgItem(IDC_TREECUBE1)->GetControlUnknown(); spTreeCube1->PutTexturePicturePath(L""); EXTREECUBELib::IFaceTreePtr var_FaceTree = spTreeCube1->GetFrontFace()->CreateTree(); var_FaceTree->PutHeaderVisible(VARIANT_FALSE); var_FaceTree->PutItemPadding(16); var_FaceTree->PutDrawGridLines(EXTREECUBELib::exNoLines); var_FaceTree->GetColumns()->Add(L"Check")->PutAlignment(EXTREECUBELib::LeftAlignment); EXTREECUBELib::IItemsPtr var_Items = var_FaceTree->GetItems(); var_Items->Add("Check <b>1")->PutHasCheckBox(long(0),VARIANT_TRUE); var_Items->Add("Check <b>2")->PutHasCheckBox(long(0),VARIANT_TRUE); EXTREECUBELib::IItemPtr var_Item = var_Items->Add("Check <b>3"); var_Item->PutHasCheckBox(long(0),VARIANT_TRUE); var_Item->PutState(long(0),1); var_Items->Add("Check <b>4")->PutHasCheckBox(long(0),VARIANT_TRUE);
C++ Builder
// FaceTreeStateChanged event - Notifies that a cell changes its state into a face of tree type. void __fastcall TForm1::TreeCube1FaceTreeStateChanged(TObject *Sender,Extreecubelib_tlb::IFaceTree *Tree,long Item,long Column) { Extreecubelib_tlb::IItemPtr var_Item = TreeCube1->FrontFace->FaceTree->get_ItemByIndex(Item); OutputDebugString( L"State" ); OutputDebugString( PChar(var_Item->get_State(TVariant(0))) ); } TreeCube1->TexturePicturePath = L""; Extreecubelib_tlb::IFaceTreePtr var_FaceTree = TreeCube1->FrontFace->CreateTree(); var_FaceTree->HeaderVisible = false; var_FaceTree->ItemPadding = 16; var_FaceTree->DrawGridLines = Extreecubelib_tlb::GridLinesEnum::exNoLines; var_FaceTree->Columns->Add(L"Check")->Alignment = Extreecubelib_tlb::AlignmentEnum::LeftAlignment; Extreecubelib_tlb::IItemsPtr var_Items = var_FaceTree->Items; var_Items->Add(TVariant("Check <b>1"))->set_HasCheckBox(TVariant(0),true); var_Items->Add(TVariant("Check <b>2"))->set_HasCheckBox(TVariant(0),true); Extreecubelib_tlb::IItemPtr var_Item = var_Items->Add(TVariant("Check <b>3")); var_Item->set_HasCheckBox(TVariant(0),true); var_Item->set_State(TVariant(0),1); var_Items->Add(TVariant("Check <b>4"))->set_HasCheckBox(TVariant(0),true);
C#
// FaceTreeStateChanged event - Notifies that a cell changes its state into a face of tree type. private void extreecube1_FaceTreeStateChanged(object sender,exontrol.EXTREECUBELib.FaceTree Tree,int Item,int Column) { exontrol.EXTREECUBELib.Item var_Item = extreecube1.FrontFace.FaceTree.get_ItemByIndex(Item); System.Diagnostics.Debug.Print( "State" ); System.Diagnostics.Debug.Print( var_Item.get_State(0).ToString() ); } //this.extreecube1.FaceTreeStateChanged += new exontrol.EXTREECUBELib.exg2antt.FaceTreeStateChangedEventHandler(this.extreecube1_FaceTreeStateChanged); extreecube1.TexturePicturePath = ""; exontrol.EXTREECUBELib.FaceTree var_FaceTree = extreecube1.FrontFace.CreateTree(); var_FaceTree.HeaderVisible = false; var_FaceTree.ItemPadding = 16; var_FaceTree.DrawGridLines = exontrol.EXTREECUBELib.GridLinesEnum.exNoLines; var_FaceTree.Columns.Add("Check").Alignment = exontrol.EXTREECUBELib.AlignmentEnum.LeftAlignment; exontrol.EXTREECUBELib.Items var_Items = var_FaceTree.Items; var_Items.Add("Check <b>1").set_HasCheckBox(0,true); var_Items.Add("Check <b>2").set_HasCheckBox(0,true); exontrol.EXTREECUBELib.Item var_Item = var_Items.Add("Check <b>3"); var_Item.set_HasCheckBox(0,true); var_Item.set_State(0,1); var_Items.Add("Check <b>4").set_HasCheckBox(0,true);
JScript/JavaScript
<BODY onload="Init()"> <SCRIPT FOR="TreeCube1" EVENT="FaceTreeStateChanged(Tree,Item,Column)" LANGUAGE="JScript"> var var_Item = TreeCube1.FrontFace.FaceTree.ItemByIndex(Item); alert( "State" ); alert( var_Item.State(0) ); </SCRIPT> <OBJECT CLASSID="clsid:13A5B44B-DBB7-42F2-AE2B-943A6CF6C8B9" id="TreeCube1"></OBJECT> <SCRIPT LANGUAGE="JScript"> function Init() { TreeCube1.TexturePicturePath = ""; var var_FaceTree = TreeCube1.FrontFace.CreateTree(); var_FaceTree.HeaderVisible = false; var_FaceTree.ItemPadding = 16; var_FaceTree.DrawGridLines = 0; var_FaceTree.Columns.Add("Check").Alignment = 0; var var_Items = var_FaceTree.Items; var_Items.Add("Check <b>1").HasCheckBox(0) = true; var_Items.Add("Check <b>2").HasCheckBox(0) = true; var var_Item = var_Items.Add("Check <b>3"); var_Item.HasCheckBox(0) = true; var_Item.State(0) = 1; var_Items.Add("Check <b>4").HasCheckBox(0) = true; } </SCRIPT> </BODY>
VBScript
<BODY onload="Init()"> <SCRIPT LANGUAGE="VBScript"> Function TreeCube1_FaceTreeStateChanged(Tree,Item,Column) With TreeCube1 With .FrontFace.FaceTree.ItemByIndex(Item) alert( "State" ) alert( .State(0) ) End With End With End Function </SCRIPT> <OBJECT CLASSID="clsid:13A5B44B-DBB7-42F2-AE2B-943A6CF6C8B9" id="TreeCube1"></OBJECT> <SCRIPT LANGUAGE="VBScript"> Function Init() With TreeCube1 .TexturePicturePath = "" With .FrontFace.CreateTree .HeaderVisible = False .ItemPadding = 16 .DrawGridLines = 0 .Columns.Add("Check").Alignment = 0 With .Items .Add("Check <b>1").HasCheckBox(0) = True .Add("Check <b>2").HasCheckBox(0) = True With .Add("Check <b>3") .HasCheckBox(0) = True .State(0) = 1 End With .Add("Check <b>4").HasCheckBox(0) = True End With End With End With End Function </SCRIPT> </BODY>
C# for /COM
// FaceTreeStateChanged event - Notifies that a cell changes its state into a face of tree type. private void axTreeCube1_FaceTreeStateChanged(object sender, AxEXTREECUBELib._ITreeCubeEvents_FaceTreeStateChangedEvent e) { EXTREECUBELib.Item var_Item = axTreeCube1.FrontFace.FaceTree.get_ItemByIndex(e.item); System.Diagnostics.Debug.Print( "State" ); System.Diagnostics.Debug.Print( var_Item.get_State(0).ToString() ); } //this.axTreeCube1.FaceTreeStateChanged += new AxEXTREECUBELib._ITreeCubeEvents_FaceTreeStateChangedEventHandler(this.axTreeCube1_FaceTreeStateChanged); axTreeCube1.TexturePicturePath = ""; EXTREECUBELib.FaceTree var_FaceTree = axTreeCube1.FrontFace.CreateTree(); var_FaceTree.HeaderVisible = false; var_FaceTree.ItemPadding = 16; var_FaceTree.DrawGridLines = EXTREECUBELib.GridLinesEnum.exNoLines; var_FaceTree.Columns.Add("Check").Alignment = EXTREECUBELib.AlignmentEnum.LeftAlignment; EXTREECUBELib.Items var_Items = var_FaceTree.Items; var_Items.Add("Check <b>1").set_HasCheckBox(0,true); var_Items.Add("Check <b>2").set_HasCheckBox(0,true); EXTREECUBELib.Item var_Item = var_Items.Add("Check <b>3"); var_Item.set_HasCheckBox(0,true); var_Item.set_State(0,1); var_Items.Add("Check <b>4").set_HasCheckBox(0,true);
X++ (Dynamics Ax 2009)
// FaceTreeStateChanged event - Notifies that a cell changes its state into a face of tree type. void onEvent_FaceTreeStateChanged(COM _Tree,int _Item,int _Column) { COM com_Item; anytype var_Item; ; var_Item = COM::createFromObject(extreecube1.FrontFace().FaceTree()).ItemByIndex(_Item); com_Item = var_Item; print( "State" ); print( com_Item.State(COMVariant::createFromInt(0)) ); } public void init() { COM com_Column,com_Columns,com_FaceTree,com_Item,com_Item1,com_Items; anytype var_Column,var_Columns,var_FaceTree,var_Item,var_Item1,var_Items; ; super(); extreecube1.TexturePicturePath(""); var_FaceTree = extreecube1.FrontFace().CreateTree(); com_FaceTree = var_FaceTree; com_FaceTree.HeaderVisible(false); com_FaceTree.ItemPadding(16); com_FaceTree.DrawGridLines(0/*exNoLines*/); var_Columns = COM::createFromObject(com_FaceTree.Columns()); com_Columns = var_Columns; var_Column = COM::createFromObject(com_Columns).Add("Check"); com_Column = var_Column; com_Column.Alignment(0/*LeftAlignment*/); var_Items = com_FaceTree.Items(); com_Items = var_Items; var_Item = COM::createFromObject(com_Items.Add("Check <b>1")); com_Item = var_Item; com_Item.HasCheckBox(COMVariant::createFromInt(0),true); var_Item = COM::createFromObject(com_Items.Add("Check <b>2")); com_Item = var_Item; com_Item.HasCheckBox(COMVariant::createFromInt(0),true); var_Item = com_Items.Add("Check <b>3"); com_Item = var_Item; com_Item.HasCheckBox(COMVariant::createFromInt(0),true); com_Item.State(COMVariant::createFromInt(0),1); var_Item1 = COM::createFromObject(com_Items.Add("Check <b>4")); com_Item1 = var_Item1; com_Item1.HasCheckBox(COMVariant::createFromInt(0),true); }
Delphi 8 (.NET only)
// FaceTreeStateChanged event - Notifies that a cell changes its state into a face of tree type. procedure TWinForm1.AxTreeCube1_FaceTreeStateChanged(sender: System.Object; e: AxEXTREECUBELib._ITreeCubeEvents_FaceTreeStateChangedEvent); begin with AxTreeCube1 do begin with FrontFace.FaceTree.ItemByIndex[e.item] do begin OutputDebugString( 'State' ); OutputDebugString( State[TObject(0)] ); end; end end; with AxTreeCube1 do begin TexturePicturePath := ''; with FrontFace.CreateTree() do begin HeaderVisible := False; ItemPadding := 16; DrawGridLines := EXTREECUBELib.GridLinesEnum.exNoLines; Columns.Add('Check').Alignment := EXTREECUBELib.AlignmentEnum.LeftAlignment; with Items do begin Add('Check <b>1').HasCheckBox[TObject(0)] := True; Add('Check <b>2').HasCheckBox[TObject(0)] := True; with Add('Check <b>3') do begin HasCheckBox[TObject(0)] := True; State[TObject(0)] := 1; end; Add('Check <b>4').HasCheckBox[TObject(0)] := True; end; end; end
Delphi (standard)
// FaceTreeStateChanged event - Notifies that a cell changes its state into a face of tree type. procedure TForm1.TreeCube1FaceTreeStateChanged(ASender: TObject; Tree : IFaceTree;Item : Integer;Column : Integer); begin with TreeCube1 do begin with FrontFace.FaceTree.ItemByIndex[Item] do begin OutputDebugString( 'State' ); OutputDebugString( State[OleVariant(0)] ); end; end end; with TreeCube1 do begin TexturePicturePath := ''; with FrontFace.CreateTree() do begin HeaderVisible := False; ItemPadding := 16; DrawGridLines := EXTREECUBELib_TLB.exNoLines; Columns.Add('Check').Alignment := EXTREECUBELib_TLB.LeftAlignment; with Items do begin Add('Check <b>1').HasCheckBox[OleVariant(0)] := True; Add('Check <b>2').HasCheckBox[OleVariant(0)] := True; with Add('Check <b>3') do begin HasCheckBox[OleVariant(0)] := True; State[OleVariant(0)] := 1; end; Add('Check <b>4').HasCheckBox[OleVariant(0)] := True; end; end; end
VFP
*** FaceTreeStateChanged event - Notifies that a cell changes its state into a face of tree type. *** LPARAMETERS Tree,Item,Column with thisform.TreeCube1 with .FrontFace.FaceTree.ItemByIndex(Item) DEBUGOUT( "State" ) DEBUGOUT( .State(0) ) endwith endwith with thisform.TreeCube1 .TexturePicturePath = "" with .FrontFace.CreateTree .HeaderVisible = .F. .ItemPadding = 16 .DrawGridLines = 0 .Columns.Add("Check").Alignment = 0 with .Items .Add("Check <b>1").HasCheckBox(0) = .T. .Add("Check <b>2").HasCheckBox(0) = .T. with .Add("Check <b>3") .HasCheckBox(0) = .T. .State(0) = 1 endwith .Add("Check <b>4").HasCheckBox(0) = .T. endwith endwith endwith
dBASE Plus
/* with (this.EXTREECUBEACTIVEXCONTROL1.nativeObject) FaceTreeStateChanged = class::nativeObject_FaceTreeStateChanged endwith */ // Notifies that a cell changes its state into a face of tree type. function nativeObject_FaceTreeStateChanged(Tree,Item,Column) local var_Item oTreeCube = form.EXTREECUBEACTIVEXCONTROL1.nativeObject var_Item = oTreeCube.FrontFace.FaceTree.ItemByIndex(Item) ? "State" ? Str(var_Item.State(0)) return local oTreeCube,var_Column,var_FaceTree,var_Item,var_Item1,var_Item2,var_Item3,var_Items oTreeCube = form.EXTREECUBEACTIVEXCONTROL1.nativeObject oTreeCube.TexturePicturePath = "" var_FaceTree = oTreeCube.FrontFace.CreateTree() var_FaceTree.HeaderVisible = false var_FaceTree.ItemPadding = 16 var_FaceTree.DrawGridLines = 0 // var_FaceTree.Columns.Add("Check").Alignment = 0 var_Column = var_FaceTree.Columns.Add("Check") with (oTreeCube) TemplateDef = [dim var_Column] TemplateDef = var_Column Template = [var_Column.Alignment = 0] endwith var_Items = var_FaceTree.Items // var_Items.Add("Check <b>1").HasCheckBox(0) = true var_Item = var_Items.Add("Check <b>1") with (oTreeCube) TemplateDef = [dim var_Item] TemplateDef = var_Item Template = [var_Item.HasCheckBox(0) = True] endwith // var_Items.Add("Check <b>2").HasCheckBox(0) = true var_Item1 = var_Items.Add("Check <b>2") with (oTreeCube) TemplateDef = [dim var_Item1] TemplateDef = var_Item1 Template = [var_Item1.HasCheckBox(0) = True] endwith var_Item2 = var_Items.Add("Check <b>3") // var_Item2.HasCheckBox(0) = true with (oTreeCube) TemplateDef = [dim var_Item2] TemplateDef = var_Item2 Template = [var_Item2.HasCheckBox(0) = True] endwith // var_Item2.State(0) = 1 with (oTreeCube) TemplateDef = [dim var_Item2] TemplateDef = var_Item2 Template = [var_Item2.State(0) = 1] endwith // var_Items.Add("Check <b>4").HasCheckBox(0) = true var_Item3 = var_Items.Add("Check <b>4") with (oTreeCube) TemplateDef = [dim var_Item3] TemplateDef = var_Item3 Template = [var_Item3.HasCheckBox(0) = True] endwith
XBasic (Alpha Five)
' Notifies that a cell changes its state into a face of tree type. function FaceTreeStateChanged as v (Tree as OLE::Exontrol.TreeCube.1::IFaceTree,Item as N,Column as N) Dim var_Item as P oTreeCube = topparent:CONTROL_ACTIVEX1.activex var_Item = oTreeCube.FrontFace.FaceTree.ItemByIndex(Item) ? "State" ? var_Item.State(0) end function Dim oTreeCube as P Dim var_Column as local Dim var_FaceTree as P Dim var_Item as local Dim var_Item1 as local Dim var_Item2 as P Dim var_Item3 as local Dim var_Items as P oTreeCube = topparent:CONTROL_ACTIVEX1.activex oTreeCube.TexturePicturePath = "" var_FaceTree = oTreeCube.FrontFace.CreateTree() var_FaceTree.HeaderVisible = .f. var_FaceTree.ItemPadding = 16 var_FaceTree.DrawGridLines = 0 ' var_FaceTree.Columns.Add("Check").Alignment = 0 var_Column = var_FaceTree.Columns.Add("Check") oTreeCube.TemplateDef = "dim var_Column" oTreeCube.TemplateDef = var_Column oTreeCube.Template = "var_Column.Alignment = 0" var_Items = var_FaceTree.Items ' var_Items.Add("Check <b>1").HasCheckBox(0) = .t. var_Item = var_Items.Add("Check <b>1") oTreeCube.TemplateDef = "dim var_Item" oTreeCube.TemplateDef = var_Item oTreeCube.Template = "var_Item.HasCheckBox(0) = True" ' var_Items.Add("Check <b>2").HasCheckBox(0) = .t. var_Item1 = var_Items.Add("Check <b>2") oTreeCube.TemplateDef = "dim var_Item1" oTreeCube.TemplateDef = var_Item1 oTreeCube.Template = "var_Item1.HasCheckBox(0) = True" var_Item2 = var_Items.Add("Check <b>3") ' var_Item2.HasCheckBox(0) = .t. oTreeCube.TemplateDef = "dim var_Item2" oTreeCube.TemplateDef = var_Item2 oTreeCube.Template = "var_Item2.HasCheckBox(0) = True" ' var_Item2.State(0) = 1 oTreeCube.TemplateDef = "dim var_Item2" oTreeCube.TemplateDef = var_Item2 oTreeCube.Template = "var_Item2.State(0) = 1" ' var_Items.Add("Check <b>4").HasCheckBox(0) = .t. var_Item3 = var_Items.Add("Check <b>4") oTreeCube.TemplateDef = "dim var_Item3" oTreeCube.TemplateDef = var_Item3 oTreeCube.Template = "var_Item3.HasCheckBox(0) = True"
Visual Objects
METHOD OCX_Exontrol1FaceTreeStateChanged(Tree,Item,Column) CLASS MainDialog // FaceTreeStateChanged event - Notifies that a cell changes its state into a face of tree type. local var_Item as IItem var_Item := oDCOCX_Exontrol1:FrontFace:FaceTree:[ItemByIndex,Item] OutputDebugString(String2Psz( "State" )) OutputDebugString(String2Psz( AsString(var_Item:[State,0]) )) RETURN NIL local var_FaceTree as IFaceTree local var_Item as IItem local var_Items as IItems oDCOCX_Exontrol1:TexturePicturePath := "" var_FaceTree := oDCOCX_Exontrol1:FrontFace:CreateTree() var_FaceTree:HeaderVisible := false var_FaceTree:ItemPadding := 16 var_FaceTree:DrawGridLines := exNoLines var_FaceTree:Columns:Add("Check"):Alignment := LeftAlignment var_Items := var_FaceTree:Items var_Items:Add("Check <b>1"):[HasCheckBox,0] := true var_Items:Add("Check <b>2"):[HasCheckBox,0] := true var_Item := var_Items:Add("Check <b>3") var_Item:[HasCheckBox,0] := true var_Item:[State,0] := 1 var_Items:Add("Check <b>4"):[HasCheckBox,0] := true
PowerBuilder
/*begin event FaceTreeStateChanged(oleobject Tree,long Item,long Column) - Notifies that a cell changes its state into a face of tree type.*/ /* OleObject var_Item oTreeCube = ole_1.Object var_Item = oTreeCube.FrontFace.FaceTree.ItemByIndex(Item) MessageBox("Information",string( "State" )) MessageBox("Information",string( String(var_Item.State(0)) )) */ /*end event FaceTreeStateChanged*/ OleObject oTreeCube,var_FaceTree,var_Item,var_Items oTreeCube = ole_1.Object oTreeCube.TexturePicturePath = "" var_FaceTree = oTreeCube.FrontFace.CreateTree() var_FaceTree.HeaderVisible = false var_FaceTree.ItemPadding = 16 var_FaceTree.DrawGridLines = 0 var_FaceTree.Columns.Add("Check").Alignment = 0 var_Items = var_FaceTree.Items var_Items.Add("Check <b>1").HasCheckBox(0,true) var_Items.Add("Check <b>2").HasCheckBox(0,true) var_Item = var_Items.Add("Check <b>3") var_Item.HasCheckBox(0,true) var_Item.State(0,1) var_Items.Add("Check <b>4").HasCheckBox(0,true)
Visual DataFlex
// Notifies that a cell changes its state into a face of tree type. Procedure OnComFaceTreeStateChanged Variant llTree Integer llItem Integer llColumn Forward Send OnComFaceTreeStateChanged llTree llItem llColumn Variant voFace Get ComFrontFace to voFace Handle hoFace Get Create (RefClass(cComFace)) to hoFace Set pvComObject of hoFace to voFace Variant voFaceTree Get ComFaceTree of hoFace to voFaceTree Handle hoFaceTree Get Create (RefClass(cComFaceTree)) to hoFaceTree Set pvComObject of hoFaceTree to voFaceTree Variant voItem Get ComItemByIndex of hoFaceTree llItem to voItem Handle hoItem Get Create (RefClass(cComItem)) to hoItem Set pvComObject of hoItem to voItem Showln "State" (ComState(hoItem,0)) Send Destroy to hoItem Send Destroy to hoFaceTree Send Destroy to hoFace End_Procedure Procedure OnCreate Forward Send OnCreate Set ComTexturePicturePath to "" Variant voFace1 Get ComFrontFace to voFace1 Handle hoFace1 Get Create (RefClass(cComFace)) to hoFace1 Set pvComObject of hoFace1 to voFace1 Variant voFaceTree1 Get ComCreateTree of hoFace1 to voFaceTree1 Handle hoFaceTree1 Get Create (RefClass(cComFaceTree)) to hoFaceTree1 Set pvComObject of hoFaceTree1 to voFaceTree1 Set ComHeaderVisible of hoFaceTree1 to False Set ComItemPadding of hoFaceTree1 to 16 Set ComDrawGridLines of hoFaceTree1 to OLEexNoLines Variant voColumns Get ComColumns of hoFaceTree1 to voColumns Handle hoColumns Get Create (RefClass(cComColumns)) to hoColumns Set pvComObject of hoColumns to voColumns Variant voColumn Get ComAdd of hoColumns "Check" to voColumn Handle hoColumn Get Create (RefClass(cComColumn)) to hoColumn Set pvComObject of hoColumn to voColumn Set ComAlignment of hoColumn to OLELeftAlignment Send Destroy to hoColumn Send Destroy to hoColumns Variant voItems Get ComItems of hoFaceTree1 to voItems Handle hoItems Get Create (RefClass(cComItems)) to hoItems Set pvComObject of hoItems to voItems Variant voItem1 Get ComAdd of hoItems "Check <b>1" to voItem1 Handle hoItem1 Get Create (RefClass(cComItem)) to hoItem1 Set pvComObject of hoItem1 to voItem1 Set ComHasCheckBox of hoItem1 0 to True Send Destroy to hoItem1 Variant voItem2 Get ComAdd of hoItems "Check <b>2" to voItem2 Handle hoItem2 Get Create (RefClass(cComItem)) to hoItem2 Set pvComObject of hoItem2 to voItem2 Set ComHasCheckBox of hoItem2 0 to True Send Destroy to hoItem2 Variant voItem3 Get ComAdd of hoItems "Check <b>3" to voItem3 Handle hoItem3 Get Create (RefClass(cComItem)) to hoItem3 Set pvComObject of hoItem3 to voItem3 Set ComHasCheckBox of hoItem3 0 to True Set ComState of hoItem3 0 to 1 Send Destroy to hoItem3 Variant voItem4 Get ComAdd of hoItems "Check <b>4" to voItem4 Handle hoItem4 Get Create (RefClass(cComItem)) to hoItem4 Set pvComObject of hoItem4 to voItem4 Set ComHasCheckBox of hoItem4 0 to True Send Destroy to hoItem4 Send Destroy to hoItems Send Destroy to hoFaceTree1 Send Destroy to hoFace1 End_Procedure
XBase++
PROCEDURE OnFaceTreeStateChanged(oTreeCube,Tree,Item,Column) LOCAL oItem oItem := oTreeCube:FrontFace():FaceTree():ItemByIndex(Item) DevOut( "State" ) DevOut( Transform(oItem:State(0),"") ) RETURN #include "AppEvent.ch" #include "ActiveX.ch" PROCEDURE Main LOCAL oForm LOCAL nEvent := 0, mp1 := NIL, mp2 := NIL, oXbp := NIL LOCAL oFaceTree LOCAL oItem LOCAL oItems LOCAL oTreeCube oForm := XbpDialog():new( AppDesktop() ) oForm:drawingArea:clipChildren := .T. oForm:create( ,,{100,100}, {640,480},, .F. ) oForm:close := {|| PostAppEvent( xbeP_Quit )} oTreeCube := XbpActiveXControl():new( oForm:drawingArea ) oTreeCube:CLSID := "Exontrol.TreeCube.1" /*{13A5B44B-DBB7-42F2-AE2B-943A6CF6C8B9}*/ oTreeCube:create(,, {10,60},{610,370} ) oTreeCube:FaceTreeStateChanged := {|Tree,Item,Column| OnFaceTreeStateChanged(oTreeCube,Tree,Item,Column)} /*Notifies that a cell changes its state into a face of tree type.*/ oTreeCube:TexturePicturePath := "" oFaceTree := oTreeCube:FrontFace():CreateTree() oFaceTree:HeaderVisible := .F. oFaceTree:ItemPadding := 16 oFaceTree:DrawGridLines := 0/*exNoLines*/ oFaceTree:Columns():Add("Check"):Alignment := 0/*LeftAlignment*/ oItems := oFaceTree:Items() oItems:Add("Check <b>1"):SetProperty("HasCheckBox",0,.T.) oItems:Add("Check <b>2"):SetProperty("HasCheckBox",0,.T.) oItem := oItems:Add("Check <b>3") oItem:SetProperty("HasCheckBox",0,.T.) oItem:SetProperty("State",0,1) oItems:Add("Check <b>4"):SetProperty("HasCheckBox",0,.T.) oForm:Show() DO WHILE nEvent != xbeP_Quit nEvent := AppEvent( @mp1, @mp2, @oXbp ) oXbp:handleEvent( nEvent, mp1, mp2 ) ENDDO RETURN